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is the sequel to ''Digital Devil Story: Megami Tensei''. It was published by Namco in 1990 for the Family Computer and is the second video game in the ''Megami Tensei'' series. This is the first game in the series to not be based on the original novels by Aya Nishitani, but it retains much of the gameplay aspects of its predecessor. The music in the game is enhanced by a Namco 163 wavetable sound chip, providing 4 audio channels. Along with ''Digital Devil Story: Megami Tensei'', this game was remade by Atlus and put on the game '', released in 1994 on the Super Famicom, with new graphics and a more detailed version of the world map.〔 ==Gameplay== ''Digital Devil Story: Megami Tensei II'' retains several gameplay aspects of the first game, including demon catching and fusing and first-person dungeons. There is a world map that features overhead graphics. The player controls the party through the world map and dungeons, fighting enemies in random encounters with turn-based combat. Transportation such as rail and highway that existed at the end of the 20th century does not exist; movement by foot is the most common activity in the game. A huge crater in the world map ground limits the player's explorations and forces them to take underground routes, which appear in the guise of former subway tracks. Dungeons are explored in a 3D first-person perspective, except when players interact with a game within a game that consists of a single 2D overhead dungeon. There is an option to use an auto pilot feature when navigating 3D dungeons; however, there are many glitches and disruptions that occur under auto pilot, causing it to hang under certain conditions. Combat is turn-based. Players have the choice to attack using guns, swords or magic, with the exception of the main character, who cannot use magic but can summon demon companions instead. In battle, a player may try to talk to a demon and choose how to behave. If the player is able to persuade the demon to join their party, they can be summoned by paying money; when demons are summoned, they consume a substance called magnetite for every step the player takes. If the player runs out of magnetite, the demons' health starts to decrease with each step. Human characters gain experience points after battle. After enough experience points are gained, characters gain levels and the player can assign different stat points to make them stronger. On the other hand, demons do not receive experience points; the only way for demons to become stronger is by fusing two or three demons into a single, more powerful demon. This is done by visiting places called "Cathedral of Shadows". Players can choose to save the game, unlike ''Digital Devil Story: Megami Tensei'', which used a password system. When both the hero and his partners are dead, regardless of how many demons are still alive, the player receives a game over. The game over screen consists of the underworld ferryman Charon picking up their souls. The player can choose to revive by paying half his total money to Charon, who teleports them to the last saved location. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Digital Devil Story: Megami Tensei II」の詳細全文を読む スポンサード リンク
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